Class & Levels

Most Live Action Roleplaying games have classes, and most of those classes are inspired by or reminicent of Dungeons & Dragons style character classes.

In Kreig Prakten, we have none. That right you heard.read that; No character classes what so ever.

One my ask themelves the question "How do I advance or gain new abilities?" Well... good thing I'm here to tell you.

All new players begin at level 01 with basic abilities.

Basic abilities are as follows;
 * May wear armor with a base value of two (02) hits of protection or less.
 * May use melee weapons of 24 inches (914.4 mm) of length or less.
 * May use a shield of 12 inches (304.8 mm) or less.
 * May carry no enchantments.

Everytime a player recievevs 10 credits they get XX points to improve their character abilities and privaledges.
 * Players recieve 01 credit for attending a 24 hour (01 day), or less, long event.
 * Players recieve 02 credits for attending a 25 to 48 hour (02 day) long event.
 * Players recieve 03 credits for attending a 49 to 72 hour (03 day) long event.
 * Players recieve 04 credits for attending a 73 to 96 hour (04 day) long event.
 * Players recieve 05 credits for attending a 97 to 120 hour (05 day) long event.
 * Players recieve 06 credits for attending a 121 to 144 hour (06 day) long event.
 * Players recieve 07 credits for attending a 145 to 168 hour (07 day) long event.
 * Players recieve 0.5 (1/2) credit for attendeding a fighter practice.
 * Players recieve .25 (1/4) credit for teching a new player a new skill (Regulated by local realm leader).
 * Players get 01 credit for travelling to another park in their own state/province.
 * Players get 01 credit for travelling to the closest park in a state/province.
 * Players get 01 additional credt for travelling each 100 miles in addition to the above credit generation.